chat "Crash"
{
  //the teamplay.h file is included for all kinds of teamplay chats
  #include "teamplay.h"
  //======================================================
  //======================================================
  type "game_enter" //initiated when the bot enters the game
  {
    "Rectum?  It nearly killed him!";
    0, " is a loser!";
    HELLO1;
    // 0 = bot name
    // 1 = random opponent
    // 4 = level's title
  } //end type
  type "game_exit" //initiated when the bot exits the game
  {
    "Your mother is here, got to go.";
    "Aurevoir mes amis.";
    4, " is too slow for me, audios.";
    GOODBYE1;
    GOODBYE0;
    // 0 = bot name
    // 1 = random opponent
    // 4 = level's title
  } //end type
  type "level_start" //initiated when a new level starts
  {
    "Worst level ever!";
    0, " is gonna pay.";

    HELLO2;

    // 0 = bot name
  } //end type
  type "level_end" //initiated when a level ends and the bot is not first and not last in the rankings
  {
    3, " sucks!";
    2, ", I let you win.";

    // 0 = bot name
    // 1 = random opponent
    // 2 = opponent in first place
    // 3 = opponent in last place
    // 4 = level's title
  } //end type
  type "level_end_victory" //initiated when a level ends and the bot is first in the rankings
  {
    LEVEL_END_VICTORY0;
    LEVEL_END_VICTORY1;

    // 0 = bot name
    // 1 = random opponent
    // 3 = opponent in last place
    // 4 = level's title
  } //end type
  type "level_end_lose" //initiated when a level ends and the bot is last in the rankings
  {
    2, " must be an Arena Lord.";
    1, " kept getting in my way.";
    4, " has never been good to me.";
    // 0 = bot name
    // 1 = random opponent
    // 2 = opponent in first place
    // 4 = level's title
  } //end type
  //======================================================
  //======================================================
  type "hit_talking" //bot is hit while chat balloon is visible; lecture attacker on poor sportsmanship
  {
    "Son of a... you shall pay for that!";
    "Infidel!!!";
    "Jerkwad";
    "Schmuck";
    "Tosser";
    DEATH_TALKING;
    // 0 = shooter
    // 1 = weapon used by shooter
  } //end type
  type "hit_nodeath" //bot is hit by an opponent's weapon attack but didn't die; either praise or insult
  {
    "Try harder next time.";
    "Wuss";
    "Heh, you suck.";
    "Nice shooting Tex, you need to take lessons from Dick.";
    // 0 = shooter
    // 1 = weapon used by shooter
  } //end type
  type "hit_nokill" //bot hits an opponent but does not kill it
  {
    HIT_NOKILL0;
    HIT_NOKILL1;
    // 0 = opponent
  } //end type
  type "enemy_suicide" //enemy of the bot commits suicide
  {
    "LOL!";
    // 0 = enemy
  } //end type
  //======================================================
  //======================================================
  type "death_telefrag" //initiated when the bot is killed by a telefrag
  {
    DEATH_TELEFRAGGED0;
    DEATH_TELEFRAGGED1;
    // 0 = enemy name
  } //end type
  type "death_cratered" //initiated when the bot is killed by taking "normal" falling damage
  {
    DEATH_FALLING0;

    // 0 = random opponent
  } //end type
  type "death_lava" //initiated when the bot dies in lava
  {
    DEATH_SUICIDE0;
    DEATH_SUICIDE1;
    // 0 = random opponent
  } //end type
  type "death_slime" //initiated when the bot dies in slime
  {
    DEATH_SLIME0;
    DEATH_SLIME1;
    // 0 = random opponent
  } //end type
  type "death_drown" //initiated when the bot drowns
  {
    "I can't swim!";


    // 0 = random opponent
  } //end type
  type "death_suicide" //initiated when bot blows self up with a weapon or craters
  {
    "Aww crap!";
    "Shutup!";
    DEATH_SUICIDE2;
    DEATH_SUICIDE1;


    // 0 = random opponent
  } //end type
  type "death_gauntlet" //initiated when the bot is killed by a gauntlet attack
  {
    "Humiliating.";
    "D'oh!";
    DEATH_GAUNTLET0;
    DEATH_GAUNTLET1;
    // 0 = enemy name
    // 1 = weapon used by enemy (NOTE: always set to Gauntlet)
  } //end type
  type "death_rail" //initiated when the bot is killed by a rail gun shot
  {
    DEATH_INSULT0;
    DEATH_INSULT5;
    // 0 = enemy name
    // 1 = weapon used by enemy (NOTE: always set to Railgun)
  } //end type
  type "death_bfg" //initiated when the bot died by a BFG
  {
    DEATH_BFG0;
    DEATH_BFG2;
    // 0 = enemy name
    // 1 = weapon used by enemy (NOTE: always set to BFG10K)
  } //end type
  type "death_insult" //insult initiated when the bot died
  {
    "Always look on the bright side of death.";
    "pfff";
    "Wuss";
    "Sissy";
    DEATH_INSULT2;
    DEATH_INSULT0;
    // 0 = enemy name
    // 1 = weapon used by enemy
  } //end type
  type "death_praise" //praise initiated when the bot died
  {

    D_PRAISE0;
    D_PRAISE1;
    // 0 = enemy name
    // 1 = weapon used by enemy
  } //end type
  //======================================================
  //======================================================
  type "kill_rail" //initiated when the bot kills someone with rail gun
  {
    KILL_RAIL1;
    KILL_RAIL0;
    // 0 = enemy name
  } //end type
  type "kill_gauntlet" //initiated when the bot kills someone with gauntlet
  {
    "LOL!";
    "Too easy";
    "Get whacked!";
    "It's whack time!";
    "I'm saving my best whack for ", 0, ".";
    // 0 = enemy name
  } //end type
  type "kill_telefrag" //initiated when the bot telefragged someone
  {
    "LOL!";
    TELEFRAGGED2;
    // 0 = enemy name
  } //end type
  type "kill_insult" //insult initiated when the bot killed someone
  {
    "I just made my perfect world, oops you're gone.";
    KILL_INSULT4;
    KILL_INSULT2;

    // 0 = enemy name
  } //end type
  type "kill_praise" //praise initiated when the bot killed someone
  {
    PRAISE0;
    PRAISE1;
    // 0 = enemy name
  } //end type
  //======================================================
  //======================================================
  type "random_insult" //insult initiated randomly (just when the bot feels like it)
  {
    "Your breath stinks";
    "Get a hair cut";
    "Get a real job";
    "Get a life";
    TAUNT0;
    TAUNT1;

    // 0 = name of randomly chosen player
    // 1 = name of the last player killed by this bot
    // 4 = level's title
    // 5 = random weapon from weapon list
  } //end type
  type "random_misc" //miscellanous chats initiated randomly
  {
    "Has anyone found the chocolate bar yet?";
    "Let's go to Denny's and watch the floor show, you're buying.";
    "Love is the devil's toy.";
    "Did you hear about ", 0, " in ", 4, "?  I'd be ashamed of myself if I did that.";
    "Never trust a hippy.";
    4, " Uber Alles!";
    "I am all that is fish.";
    "Gamers are the whiniest bunch!";
    GUYTALK1;
    // 0 = name of randomly chosen player
    // 1 = name of the last player killed by this bot
    // 4 = level's title
    // 5 = random weapon from weapon list
  } //end type
} //end chat

